Dev Update #5

For Dev Update #5 the focus was on optimization, a new area, the water shader, and some minor (but nonetheless important) improvements. Optimization So there was quite some stuff going on under the hood this time around. Even though the game should not be too taxing anyway, now stuff only gets drawn, whenever it can … Read more

Dev Update #4

For this Dev Update #4, I wanted to talk a little about the input methods I implemented, how interactions work in the game, and introduce one more area to you. In case you missed the last one, here is the Dev Update #3. Input For Timeless Adventure I plan to support a wide array of input methods. … Read more

City Guard

When he was just a little boy, he dreamed of becoming a great hero, saving princes from dragons. But reality hit hard, and when the first rent was due, he had to join the City Guards.

The Slums

The Slums are situated at the edge of the city. This is where mostly two types of people end up: has-been adventurers, who blew all their found loot on Crystals Tears and fancy ladies and so-called Outcasts, whom the permission to make any kind of transactions in the city was taken from by the Kind … Read more

The City

Another area in the game will be the City: A vibrant hub for adventurers and merchants. And, of course, the main export destination for pulverized Crystal Tears. In order to ensure a frictionless distribution of the officially illegal substance, bribe money is allocated generously.

Dev Update #3

This is the Dev Update #3 for Timeless Adventure: A Journey to Begin. In case you missed it, here is the Dev Update #2. My focus was still on implementing and coming up with more Puzzles. The negative part about this is, that there is not much to show you. The positive part is, that … Read more

Dev Update #2

This is the Dev Update #2 for Timeless Adventure: A Journey to Begin. In case you missed it, here is the Dev Update #1. The focus of the last few weeks was on creating more puzzles.I use Twine to help me with that. Twine is a great and versatile open-source tool if you ask me. Even though … Read more

Dev Update #1

Hey,I wanted to start posting more regular updates about the state of the game. So here is the Dev Update #1. About the game First, let me give you a quick overview, what I planned for this game: One seamless connected fantasy world where time got frozen (only for humanoid beings though) A storyline, that … Read more