This is the Dev Update #2 for Timeless Adventure: A Journey to Begin. In case you missed it, here is the Dev Update #1.
The focus of the last few weeks was on creating more puzzles.
I use Twine to help me with that. Twine is a great and versatile open-source tool if you ask me. Even though it is meant to make complex text adventure games with branching narratives, I just love to use it for planing my games. Here you can see a part of it, representing the flow of different puzzles:
Another big change was the animation pipeline. After some consideration and testing, I invested in Akeytsu Indie as the main animation program going forward, and so far it is great. The .fbx-files can effortlessly be imported into Godot with all animations in place.
I also updated the water shader (again). I like the change of color, depending on the angle, as well as the waves with the white tops in the distance. But close up I think I have to change it a little bit in the future.
The Harbor will be another area in the game, It is the gate into the city and a place of commerce and trade. Here you can see the general feel of it, even though you can consider it more a “concept environment scene” and it will change:
The next few weeks
In the coming weeks, I want to add and also flesh out puzzles. Depending on how that is going, I try to also implement another area, probably the city.